The Audacity of Getting Paid

Christopher Bowns: First, making money is easy: you must have the sheer audacity to charge for a product. Pinboard.in turned profitable in week one. Minecraft’s early sales helped bootstrap its development, and the developer has staffed up and found office space in the past six months to work on new features and new games. You…

Christopher Bowns:

First, making money is easy: you must have the sheer audacity to charge for a product. Pinboard.in turned profitable in week one. Minecraft’s early sales helped bootstrap its development, and the developer has staffed up and found office space in the past six months to work on new features and new games.

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