Impressions: OmniOutliner 3 for iOS

How can you make OmniOutliner 3 for iOS a tool that is worth the money and time to learn.

Last week, Omni Group launched [OmniOutlier 3 for iOS](https://itunes.apple.com/us/app/omnioutliner-3/id1174101450?mt=8&uo=4&at=1l3v36d) — something I have long been waiting for. I was on the public-ish beta of the product so I’ve had plenty of time to use it. I am also a diehard OmniOuliner user, as it was the first Mac app I fell in love with. The problem, though, is that with OmniOutliner 3 for iOS — I struggle to speak positively about it.

I thought about linking to it and letting that be that, no comment “hey new shiny” something of that ilk. I thought about writing a long and terrible post about where it misses the mark and how you probably shouldn’t buy it. Then I thought about writing a post about how it’s not really good, but it’s the best of a really poor app category so that by default makes it the best.

And that’s the thing, OmniOutliner on iOS is the best outlining app you can get — by a huge margin. But that doesn’t mean it’s a wonderful app to use — I mean it tries to ignore that iCloud Drive exists.

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